I love 3D modeling and texturing! Although I enjoy working in Maya, I find Houdini to be a powerful procedural modeling tool (not just for VFX). By creating node-based networks, I can automate geometry manipulation and texturing, saving time by applying changes to multiple assets without sculpting each individually.
Rendered in Houdini, this design uses procedural techniques to grow coral on elevated statue areas. A ramp parameter controls color variation, while the 'curveu' attribute drives displacement along the geometry’s curves
(Please note: I did not create the original 3D statue of Diana for this project but designed the procedural texturing and overall design.)
Rendered image of the Diana statue, textured with chocolate and gold wrapping, split along the y-axis.
(Please note: I did not create the original 3D statue of Diana for this project but designed the procedural texturing and overall design.)
Original Geometry. Plain 3D statue of Diana.
(Please note: I did not create the original 3D statue of Diana for this project but designed the procedural texturing and overall design.)
I created a procedural node network in Houdini to generate customizable cacti and succulents. Users can adjust height, width, spike and petal count, twist, clumping, color, and shape to create unique variations in minutes. The final model can be textured using any preferred texturing tool.
I built a procedural node network in Houdini to generate a customizable Pagoda. Users can adjust the number of stories, height, width, stair beams, railing, roof shape, and more in minutes. The final model can be textured using any preferred texturing tool.
I built a procedural node network in Houdini for a chandelier. Users can adjust the number of sides, rings, chains, and more in minutes.
The final model can be textured using any preferred texturing tool.
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